using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using cframework_xlua;
using System.ComponentModel;
using Newtonsoft.Json;
using static UnityEngine.EventSystems.EventTrigger;
using System.Reflection;

namespace cframework_xlua
{

    [CreateAssetMenu(menuName = "cframework_xlua/BuildPlayerSetting_Wx")]
    public class BuildPlayerSetting_Wx : BuildPlayerSetting
    {
        [Essential]
        public string wxAppId;
        public override bool SetPlatformConfig()
        {
            WXTool.SetAppId(wxAppId);
            return true;
        }
    }
}